Where To Watch Justice League The Animated Series Free
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- Ended
- Drawing Network
- 2001-xi-18T02:30:00Z
- 25 mins
- i day, xi hours, 28 mins (91 episodes)
- Paul Dini + 1 more, Bruce Timm
- United States
- English
- Warner Bros. Blitheness + ane more, DC Comics
- Action, Adventure, Blitheness, Fantasy, Science Fiction, Superhero
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An American animated television series nearly a team of superheroes which ran from 2001 to 2004 on Cartoon Network. Produced by Warner Bros. Animation, information technology is based on the Justice League and associated comic book characters published by DC Comics. After its second season, it became Justice League Unlimited, and ran an additional three seasons.
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110 episodes
An heady "Never Seen Before" promo which helped Justice League spring into action.
Called to the Justice League Watchtower to help in a critical power problem, Static and Gear then accept to help stop Brainiac's consciousness from seizing control of the station.
Static and the Justice League try to terminate Braniac.
In the 1950s, a new generation of superheroes must bring together forces with the community'south active veterans and a hostile US government to fight a menace to Globe.
A good version of Lex Luthor from a parallel Earth comes to the Justice League's dimension for help to fight their evil counterparts.
The Flash uses time travel to correct a past incorrect, but the ripples from the event result in a fractured alternate reality where the Justice League never formed, and Superman is nowhere to be found. Now The Wink must team upward with a gritter, more than violent Dark Knight and Cyborg in a race to restore continuity before the new world is destroyed past a war betwixt Wonder Woman's Amazons and Aquaman's Atlanteans.
The fate of the earth hangs in the balance when the Justice League face a powerful new threat – the Fatal Five! Superman, Batman and Wonder Adult female seek answers as Mano, Persuader and Tharok terrorize Metropolis in search of budding Dark-green Lantern Jessica Cruz. With Cruz'due south unwilling help, they aim to free remaining Fatal Five members Emerald Empress and Validus and conduct out their sinister plan. Meanwhile, the Justice League discover an ally in the peculiar Star Boy, who'south chock with volatile ability. Could he be the key to thwarting the Fatal Five? An epic boxing against ultimate evil awaits!
Backside the scenes look at the character design.
A detailed look at how the storyboards shape the testify.
Phil LaMarr and beau Justice League voice actors answer fan questions and take you inside a voice over session
Go behind the scenes with the show's creative squad
The process of revamping the serial with new characters and a new creative management
Mark Hamill and series artistic series personnel discuss this popular serial story arc.
Music only audio track for the final episode Destroyer
Music video put together for the San-Diego Comic Con using the Blackhawk Theme from Savage Time
Series creators recall the storytelling challenges and casting opportunities offered by the many vivid personalities of the Justice League.
Volume one details the Justice League's 2nd mission after leaving Smallville.
Superman and Batman squad up confronting alien invaders, but soon find they need to telephone call in aid.
Green Lantern, Wonder Woman, Wink, and Hawkgirl team upwardly with Superman, Batman, and J'onn J'onzz to defeat the alien invaders, but one of them falls in battle and the balance are captured.
The heroes race to rescue ii of their own before the Imperium gets to World and completes its conquest.
No man escapes the Manhunters. An alien courtroom sends the Manhunters to bring Green Lantern back for prosecution on the accuse of genocide, and the League gets involved.
Believing that Green Lantern is receiving an unfair trial, the Leaguers investigate, while GL's superiors, the Guardians of the Universe, enter as witnesses. Just the whole trial may be a ruse.
When Aquaman, ruler of Atlantis, decides he has had plenty of the surface-dwellers trespassing in his sea, the Justice League tries to smooth things over. Aquaman takes Superman's advice and arrives in New York Metropolis to speak to the World Assembly, but it soon becomes credible that he may have been right virtually the surface-dwellers all along.
Betrayed by his own subjects, Aquaman and the League fight to salve Atlantis, the world, and Aquaman's ain son against his half-blood brother Orm's coup.
Wonder Woman returns to Paradise Island to make up with her female parent for her rapid difference, but to find the Amazons transformed to statues. The sorcerer Felix Faust is holding them earnest to force Diana to recover three ancient artifacts.
The League fight to salve Paradise Island and Wonder Adult female's own mother from Felix Faust and Lord Hades.
Superman and J'onn are taken prisoner during a rescue mission gone bad, and Superman is forced to compete in a gladiatorial tournament on a afar world while Hawkgirl and Green Lantern endeavour to rescue them.
Fight promoter and new contestant Mongul instructs Superman to throw the fight against him, or he'll destroy the enslaved Draaga'south home planet.
When the Flash is mind-controlled into committing a crime, he and Green Lantern work to clear his name and uncover a sinister scheme.
When Gorilla Grodd mentally enslaves a city of humans and prepares to destroy Gorilla Urban center, Green Lantern and Wink try to defeat him while the other Leaguers movement to help the ape civilization.
A renegade Amazon, Aresia, leads a new incarnation of the Injustice Gang to accumulate the components for a bio-weapon.
When the male Leaguers are infected by the aforementioned disease sweeping Earth, Wonder Adult female and Hawkgirl must defeat Aresia and find a cure.
An explosion throws four Leaguers into an alternating dimension where they encounter their childhood comic volume heroes...the Justice Gild!
The League aid the Justice Guild against their curvation-nemeses while trying to unravel the secrets of the Club'due south world.
Exposed as a criminal, sentenced to prison, and terminally sick due to long term kryptonite exposure, Lex Luthor escapes and assembles a supervillain team consisting of Cheetah, The Shade, Solomon Grundy, Star Sapphire, Copperhead, and Ultra-Humanite to take on the Justice League, calling themselves the Injustice Gang. The Joker also becomes office of the squad, simply on his own choice. Still, this gang proves short-lived equally its major weakness proves no lucifer for Batman'due south wiles.
Exposed as a criminal, sentenced to prison, and terminally ill due to long term kryptonite exposure, Lex Luthor escapes and assembles a supervillain squad consisting of Cheetah, The Shade, Solomon Grundy, Star Sapphire, Copperhead, and Ultra-Humanite to take on the Justice League, calling themselves the Injustice Gang. The Joker also becomes part of the team, but on his ain choice. Notwithstanding, this gang proves short-lived as its major weakness proves no match for Batman'south wiles.
The sorceress Morgaine Le Fey and her son Mordred search for the Philosopher's Rock, and the Justice League demand the assist of the Demon Etrigan to thwart her.
Morgaine and Mordred get the Stone and plan to transform England and restore information technology to its medieval glory.
An sometime friend of John Stewart's is inadvertently turned into a freak capable of altering his molecular structure, separating him from his girlfriend and pitting him against the League.
The League battle Metamorpho but soon discover that his future male parent-in-law, Simon Stagg, poses the true menace.
When the nowadays is altered, the Justice League must travel back in fourth dimension to World War Two to restore history.
A separate League struggle against the Nazis and determine who is responsible for the Axis' technological advances.
Wonder Woman and Steve Trevor survive the attack and fob the Germans into believing that the communicator was destroyed. GL and Piece of cake Co. find the runaway and discover that Vandal Brutal plans to utilize jet aircraft to invade America. GL boards and tries to stop Vandal's plane while Hawkgirl, Superman, and Flash try to intercept the flight with J'onn's help. With the aid of the Blackhawks and Wink notifying the U.S. Navy, the German flight is shot down and Vandal apparently is killed. The JLA return to the present to detect everything restored and Wonder Adult female visits a now elderly Steve Trevor in the restored present.
The Justice League is forced to marry with Darkseid confronting an enemy powerful enough to threaten both World and Apokolips.
The League are forced to battle both Darkseid and Brainiac, while Wonder Woman and Batman seek the aid of Orion, son of Darkseid.
Lex Luthor, on the run from the League, reactivates an one-time LexCorp project to stop the League - an android that can duplicate the powers of anyone information technology sees.
Even Superman is unable to defeat the android one time it duplicates all of the League's powers. Only with the aid of J'onn, suffering a crisis of faith when he is overwhelmed by humanity's pettiness during a telepathic scan, can they turn Amazo against Lex.
The Justice League must deal with a prison house break, unaware that prisoner John Dee is using the lark to gain access to an experimental ESP machine and gain the power to manipulate dreams.
4 of the Leaguers are trapped in their dreams by Dr. Destiny - just J'onn and Batman tin can rescue them...if they don't fall comatose showtime.
Batman and Wonder Woman find themselves enmeshed in the schemes of Vandal Vicious to take over the small country of Kasnia and use its space program to blackmail the world.
Batman and Wonder Woman motility against Kasnia to forbid Vandal Savage from terrorizing the world with his orbital rail gun.
John Stewart leaves on a mission to assist his fellow Green Lanterns overthrow a intergalactic dictator with strange powers.
Despero's followers attack and John is forced to use a gun when his band becomes useless due to Despero'due south mental tampering. While John, Katma, and Hawkgirl are captured, J'onn, Kilowog, and Flash must endeavor to deactivate the mystic flames and deprive Despero of his power.
The Justice Lords, an alternate version of the League from a different dimension, capture their counterparts and program to bring their own brand of justice to the new Earth.
The Justice League must escape from their imprisonment at the hands of the Justice Lords and defeat their counterparts with the help of an unlikely marry.
A strange gemstone possesses all who impact it, turning them to evil...including Wonder Woman.
The League detect the secret behind the "Black Centre" gem, but everyone except the Flash is possessed, and he must salvage the 24-hour interval earlier the dominicus is destroyed.
Later on Aquaman frees Solomon Grundy, Hawkgirl and the Justice League are convinced that the Lord of Atlantis has gone rogue. But when the trail leads them to the mysterious Dr. Fate, they discover there is more to this strange partnership than meets the centre.
With the initial ritual destroyed, the League, Fate, and Grundy must travel into the dimension of the Quondam Ones while Aquaman fights the invaders in the World realm.
Gorilla Grodd brings together a powerful team of villains, welding them together into a close-knit group. Meanwhile the League is plagued by information technology own internal bug and non-cooperation, leaving them vulnerable to assail.
The Secret Society take advantage of the League'south pause-upwards to bring them downward until only Green Lantern remains to gratuitous his comrades. When he falls too everything looks hopeless.
After Superman makes the ultimate sacrifice to save his young man heroes, the Justice League and balance of the grieving planet must acquire to live in a world without Superman.
Superman finds himself on a devastated future Earth with the man responsible - Vandal Cruel.
In the ultimate reality evidence, the Joker pits the Justice League against the clock and against the Regal Flush Gang as the Justice League races to detect and disarm all the bombs he'south planted along the Strip in Las Vegas.
The League manage to defuse the Joker's bombs and defeat the four active members of the Regal Flush Gang...only the Joker has an Ace in the hole as he executes his real master program.
In this one-part episode, the Justice Leaguers go their separate ways to celebrate the vacation flavor. After saving a afar planet, the League returns in time for Christmas. Clark and J'onn visit Smallville for a Kent family Christmas, Green Lantern and Hawkgirl have a snowball fight and visit an alien bar while comparing vacation traditions, and the Wink and Ultra-Humanite have a season'due south fight and are forced to marry together to save orphans' toys.
The Thangarians, Hawkgirl'south people, arrive on Earth to aid them confronting the menace of the Gordanians. Just all is non what it seems.
The League manage to escape and accept refuge at Wayne Manor, while the Thanagarians lookout the planet for them and realize their chief program for Earth.
The League defeats the squad of hawkmen sent to kill them at the Batcave, but must now effigy out how to finish the activation of the hypergate before information technology destroys World.
The Justice League reforms in a new satellite headquarters and adds a new expanded roster of members. They then recruit Greenish Arrow to aid Green Lantern, Captain Atom, and Supergirl in defeating a nuclear monster in China.
Batman and Wonder Woman deliver presents to Superman at the Fortress of Solitude for his birthday, but find he'south been immobilized past a special "gift" courtesy of the world-conquering Mongul.
When Mordred banishes all adults into Limbo, Superman, Batman, Wonder Woman and Greenish Lantern must brand a deal with his mother Morgaine to transform into 8-year-olds in a desperate attempt to defeat the boy-wizard.
Two superhero brothers, Dove (a pacifist) and Militarist (an aggressive fighter), bring together Wonder Woman to terminate a ceremonious war in Kaznia, but it turns out that the state of war is existence instigated by the Greek god Ares equally role of his plan to spread misery and conflict.
Batman turns to Zatanna for assistance to defeat the evil sorceress Circe and salvage a transformed teammate.
When Supergirl is plagued by disturbing dreams, she turns to Greenish Arrow and The Question for help, just they soon acquire that she may not be dreaming subsequently all.
While the sorcerer Mordru invades Metropolis and the League must attack en masse to stop him, gloryhound and erstwhile superhero Booster Gold ends up ""oversupply control"" and does some world-saving of his own.
After the power-asborbing android Amazo destroys the home planet of the Guardians of the Universe, the League must intercept him before he reaches Earth and achieves his goal: murdering the recently reformed Lex Luthor.
A new team of heroes, the Ultimen, help the Justice League defeat burn monsters that are attacking an oil rig. But the Ultimen soon discover that a dark secret lies at the centre of their origins and their sponsorship and plow against the League.
When nanotech-based alien robots country in the American southwest and overwhelm the League, merely the Atom, a microscopic super hero, tin can defeat them.
Solomon Grundy rises from the grave as a mindless berserker, and when the Justice League can't stop him, they turn to a reluctant Hawkgirl for assistance.
Batman, Wonder Woman, and Greenish Lantern chase a time-traveling thief into the past and team up with some local ""superheroes"" of the era to deal with an outlaw who has used the thief's futuristic technology to take over an Onetime West boondocks.
In pursuit of a time-traveling thief, Batman, Light-green Lantern, and Wonder Woman make it in a futuristic Gotham City twisted horribly awry by alterations to the time-stream, and must join forces with the future Batman and the Justice League Unlimited.
Black Canary asks Green Arrow to assist relieve her mentor, Mutiny, from an clandestine super-powered fight club known as Meta-Ball.
When escape artist and superhero Mr. Phenomenon can't become help from the residuum of the League, the Flash volunteers to help him break out a special prisoner from an inescapable prison house on Darkseid's homeworld of Apokolips.
While Batman investigates the Cadmus conspiracy headed by Amanda Waller, Superman battles a resurrected Doomsday in the heart of a volcano.
Iv incarcerated villains are released from prison past Cadmus to undertake an impossible mission: steal a powerful mystic artifact from the JLU Watchtower under the noses of the League.
When Felix Faust escapes the magical mirror in which he was imprisoned by Tala, Wonder Adult female and Hawkgirl must become to Tartarus where Faust has overthrown Lord Hades and claimed the identify as his own.
Green Arrow and Blackness Canary must finish the Question and the Huntress from killing organized crime lord Steven Mandragora.
Captain Marvel, the World'south Mightiest Mortal, joins the Justice League as Lex Luthor initiates a new plot.
When Shayera, Vigilante, and Vixen answer to a deep infinite distress phone call, they're led into a deadly trap.
While investigating Cadmus, the Question discovers a cloak-and-dagger that threatens to milk shake the very foundations of the Justice League.
Later an unexpected boxing, Superman considers declaring war on Cadmus.
When the founding members are taken out of activeness, the remaining League members fight to survive Cadmus' ultimate assault on the team.
When almost of the Justice League is incapacitated, the League's deadliest enemies emerge to accept advantage of the anarchy.
Lx-five years in the future, the history of the Justice League is the key to Batman'south darkest secret...and his last destiny.
Lex Luthor is rescued from prison by a new villainous organization - the Legion of Doom!
Batman doesn't like the looks of Carter Hall, Shayara's new young man, when he learns that Carter Hall has connections to Thanagar.
Green Lantern leads Stargirl, S.T.R.I.P.Eastward., and Supergirl to Skartaris, a fantastic world where they run into a new hero, The Warlord.
Wonder Adult female learns of a plot to steal the powers of the 3,000 year-former corpse of The Viking Prince.
The Flash must handle an onslaught of super-villains during the opening of a museum in his award.
The League comes to the aid of Boston Brand, the ghost of a deceased circus acrobat, who needs their help in recovering the souls of members of a monastic order.
Light-green Arrow must lead a team of non-powered superheroes confronting a berserk super-soldier attacking Metropolis.
A mystic artifact causes Lex Luthor and the Flash to switch bodies.
Roulette returns with a new version of Metabrawl...and plans to utilise the Justice League to boost her ratings.
Supergirl is abducted to the 31st century to assist a futuristic grouping of super-heroes...and where information technology is destined she will never return.
The Hawkman and Shadow Thief (from "Shadow of the Hawk") return.
The Justice League take on their contrary numbers in the Legion of Doom in a final battle revealing the Legion's secret sponsor and the mystery backside their ultimate plans.
Faced with a mutual enemy, Lex Luthor and his criminals offer the League to bring together.
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